Signal class public functions
-
Signal(void);
- Sets the name of the object to "Signal".
Sets sampling rate to 44100.
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virtual ~Signal();
- Deletes the name of the Signal. It is invalid to access
the string returned by getName after this destructor is
called.
-
virtual void action(void) = 0;
- Generates a new sample wich is accessible through output.
Usually called automatically with tick. Generally
handled automatically through the
Action class.
-
void clear(void);
- Does nothing but can be defined in inherited classes.
Used to initialize the state of the signal element.
-
char const* getName(void) const;
- Will return a constant char pointer to the name of the signal.
Pointer becomes invalid after the object is destructed.
-
float getSrate(void);
- Returns the sampling rate of the signal object in samples
per second.
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virtual sampleType output(int channel) = 0;
- Must be defined in an inherited class. Will return the
current output sample of the object. If there are multiple
outputs per sample, then output would usually be passed an channel
index.
-
virtual void printConnections(int flag);
- Defined in Generator and Filter classes. Prints any input signals
connected to the object.
-
virtual void printState(void);
- Defined in classes derived from Generator and Filter classes.
Used to print out the important variables in the object,
and useful for debugging.
-
void setName(const char* newname);
- Will copy the newname into the name storage area of the signal
object.
-
virtual void setSrate(float aSrate);
- Sets the sampling rate of the signal object. Must be a positive
number.
-
virtual void tick(int newTickNumber) = 0;
- Must be defined in an inherited class. Will check if
the object needs to be updated to generate another sample.
If the object's interal tick counter is equal to
newTickNumber then it is assumed that the
object is already up to date, and therefore nothing will
be done.