// // Programmer: Craig Stuart Sapp // Creation Date: 9 January 1998 // Last Modified: 9 January 1998 // Filename: ...sig/doc/examples/improv/synthImprov/shadow2/shadow2.cpp // Syntax: C++; synthImprov 2.0 // // Description: echos a note played on the synthesizer keyboard // Unlike shadow.cpp, this program also imitates the duration // of the echoing note and is polyphonic. #include "synthImprov.h" /*----------------- beginning of improvization algorithms ---------------*/ int shadowDistance = 12; // number of half-steps to place shadow at int shadowSide = 1; // 1 = higher, -1 = lower MidiMessage noteMessage; // for reading keyno and velocity (and time) int shadowNote = 0; // note to play as a shadow int keyray[128] = {0}; // keyboard array which keeps track of notes /*--------------------- maintenance algorithms --------------------------*/ void description(void) { printboxtop(); psl( " Shadow2 -- by Craig Stuart Sapp -- 5 Jan 1998"); psl(""); psl( " This program will echo the input notes at a certain distance from the"); psl( " original notes. The range of the shadow is from 1 to 24 half-steps on"); psl(" either side of the original note."); printintermediateline(); psl(" User commands:"); psl(" \"-\" = decrease shadow length \"=\" = increase shadow length"); psl(" \"\\\" = switch shadow side"); printboxbottom(); } void initialization(void) { } void finishup(void) { } /*-------------------- main loop algorithms -----------------------------*/ void interpretNote(MidiMessage message); void mainloopalgorithms(void) { while (synth.getNoteCount() > 0) { interpretNote(synth.extractNote()); } } void interpretNote(MidiMessage message) { int newNote = message.p1(); int newVelocity = message.p2(); if (newVelocity != 0) { // pick a shadow note shadowNote = newNote + shadowSide * shadowDistance; // ignore the shadow note if it is out of keyboard range: if (shadowNote > 0 && shadowNote < 128) { // turn off any old note (should never happen, but be safe): if (keyray[newNote] != 0) { synth.play(0, keyray[newNote], 0); } keyray[newNote] = shadowNote; synth.play(0, shadowNote, newVelocity); } } else { // a note off command if (keyray[newNote] != 0) { synth.play(0, keyray[newNote], 0); keyray[newNote] = 0; } } } /*-------------------- triggered algorithms -----------------------------*/ void keyboardchar(int key) { switch (key) { case '-': shadowDistance--; if (shadowDistance < 1) shadowDistance = 1; cout << "Shadow = " << shadowSide * shadowDistance << endl; break; case '=': shadowDistance++; if (shadowDistance > 24) shadowDistance = 24; cout << "Shadow = " << shadowSide * shadowDistance << endl; break; case '\\': shadowSide *= -1; cout << "Shadow = " << shadowSide * shadowDistance << endl; break; default: charsynth(key); } } /*------------------ end improvization algorithms -----------------------*/ /* some functions and variables provided by the support program program_change(channel, instrument); -------- sets the timbre for a channel control_change(channel, controller, value); - sends a continuous controller note_on(channel, keynumber, keyvelocity); --- plays a MIDI note note_off(channel, keynumber); --------------- same as note_on with 0 vel. raw_send(channel, command, data1, data2); --- send some midi command long t_time; -------------------------------- current time in milliseconds */ // md5sum: 6c9160fd4f09124be14ede7eec7ecbe9 shadow2.cpp [20050403]