// // Programmer: Craig Stuart Sapp // Creation Date: Tue Nov 19 17:59:51 2002 // Last Modified: Tue Nov 19 17:59:54 2002 // Filename: ...sig/doc/examples/improv/synthImprov/squelch.cpp // Syntax: C++; synthImprov 2.0 // // Description: This is a test program to squelch the feedback notes // from a PianoDisc. // #include "synthImprov.h" // includes the default Win95 console interface // for the synthImprov environment /*----------------- beginning of improvization algorithms ---------------*/ /*--------------------- maintenance algorithms --------------------------*/ CircularBuffer memory; int mintime = 0; // minimum time for squelch to occur int maxtime = 0; // maximum time for squelch to occur int sstate = 1; // toggle for squelching int veladd = 25; // add extra velocity to match input note int checkForSquelch(MidiMessage& message, CircularBuffer& memory, int mintime, int maxtime, int curtime); ////////////////////////////// // // description -- this function is called by the improv interface // whenever a capital "D" is pressed on the computer keyboard. // Put a description of the program and how to use it here. // void description(void) { cout << "Press space to turn Squelching on/off" << endl; } ////////////////////////////// // // initialization -- this function is called by the improv // interface once at the start of the program. Put items // here which need to be initialized at the beginning of // the program. // void initialization(void) { memory.setSize(10000); // up to 10 seconds of squelch possible memory.reset(); mintime = 48; // minimum delta time maxtime = 180; // maximum delta time description(); } ////////////////////////////// // // finishup -- this function is called by the improv interface // whenever the program is exited. Put items here which // need to be taken care of when the program is finished. // void finishup(void) { } /*-------------------- main loop algorithms -----------------------------*/ ////////////////////////////// // // mainloopalgorithms -- this function is called by the improv interface // continuously while the program is running. The global variable t_time // which stores the current time is set just before this function is // called and remains constant while in this functions. // MidiMessage message; int oldnote = 0; int outvel; void mainloopalgorithms(void) { if (synth.getNoteCount() > 0) { message = synth.extractNote(); oldnote = checkForSquelch(message, memory, mintime, maxtime, t_time); if (!oldnote || sstate == 0) { cout << "New note from performer: " << message << endl; if (message.is_note_on()) { message.p1() += 7; outvel = message.p2() + veladd; if (outvel > 127) { outvel = 127; } synth.send(message.p0(), message.p1(), outvel); message.time = t_time; message.p2() = outvel; memory.insert(message); } else if (message.is_note_off()) { message.p1() += 7; synth.send(message.p0(), message.p1(), message.p2()); message.time = t_time; memory.insert(message); } } else { cout << "Feedback note from piano: " << message << endl; } } } int checkForSquelch(MidiMessage& message, CircularBuffer& memory, int mintime, int maxtime, int curtime) { int i; if (memory.getSize() == 0) { return 0; } for (i=0; i maxtime) { break; } if ((memory[i].p0() == message.p0()) && (memory[i].p1() == message.p1())) { return 1; } } return 0; } /*-------------------- triggered algorithms -----------------------------*/ /////////////////////////////// // // keyboardchar -- this function is called by the improv interface // whenever a key is pressed on the computer keyboard. // Put commands here which will be executed when a key is // pressed on the computer keyboard. // void keyboardchar(int key) { switch (key) { case ' ': // switch state of squelch sstate = !sstate; if (sstate) { cout << "Squelch is on" << endl; } else { cout << "Squelch is off" << endl; } break; case '-': // lower veladd veladd--; if (veladd < 0) { veladd = 0; } cout << "Velocity add is: " << veladd << endl; break; case '=': // raise veladd veladd++; if (veladd > 64) { veladd = 64; } cout << "Velocity add is: " << veladd << endl; break; } } /*------------------ end improvization algorithms -----------------------*/ // md5sum: fec683c6ca9cd01239f3869eec40e02c squelch.cpp [20050403]